Freedom Nation is a game for Linux based on the id Tech4 engine (Doom 3)
Some very early screenshots:
Timeframe:When it is done, probably sometime in 2015
Technology:id Tech 4 (Doom3/Quake 4/ETWQ)
Team Size:1 (as at June 2013)
3D Creation: Blender
2D Art: Gimp
Level Design: Dark Radiant
Office Productivity: Google Docs
This project is a personal goal. It is not done to gain work, or for an reason other than personal satisfaction.
Freedom Nation uses the id Tech 4 game engine. This engine is open source, used for AAA games, has lots of documentation and supports most modern graphics features.
It also evolved from the earlier id Tech 1 to 3 engines which supported Quake to Quake 3.
I have chosen to use a modified version of the ioDoom3 engine called dhewm3. This version adds the following to the original id tech 4 engine:
- 64bit port
- SDL for low level OS support, OpenGL and input handling
- OpenAL for audio output, all OS specific audio backends are gone
- OpenAL EFX for EAX reverb effects (read: EAX on all platforms)
- A portable build system based on CMake